Since 2009Fuerteventura, Canary Islands

Paolo
Falomo

Senior Developer

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Unreal Engine — C++ — Blueprint — TypeScript — Nuxt — APIs — 3D —

About

I build things that have to hold up in production, not just in a demo.

I started in 2009 making educational 3D content for the Padova Planetarium. Two years of modelling and visual effects, then code took over.

After that: Studiotiveron — the people behind fddb.org — then years of WordPress development, then APIs, then Unreal Engine. I never picked a single lane.

What keeps me at the screen isn't the challenge. It's the moment a piece drops into place and the problem stops existing.

What I do

Three trades, one method.

01

Fullstack web

Applications that survive both traffic and maintenance. Modern frontend, APIs designed for whoever has to call them, infrastructure that doesn't surprise anyone at 3am.

02

Unreal Engine

C++ and Blueprint, extendable components, real profiling. A stable frame rate isn't a cosmetic detail — it's the difference between a game and a tech demo.

03

Architecture

Solution Architect at AnyPark, API design at Vibes. The useful work is almost always deciding what not to build.

Path

Where I've been.

Now

Fullstack Web Developer

Startups

AnyPark, Vibes

2009 — 2011

3D and visual effects

“Some days I feel like I know a lot, and some days I feel like I know very little. I couldn't tell you which of the two feels better.”

Where to go next

Quality is a synonym for wealth.

© 2026 Paolo Falomo